5/2/2023 0 Comments Flightgear traffic![]() ![]() 11/2003: "wether or not the discrete aircraft code gets used in a single user, or server only environment isnt relevant". ![]() 11/2003: "what I'm asking is "everything looks like it works through globals rather than discrete instances of aircraft+fdm+autopilot - am I looking at a serious architectural change to get multiple independent ac+fdm+ap simulated concurrently ?".11/2003: "What I'm driving at here is having a headless client that does multiple fdm/autopilot sims on behalf of a server which may itself be handling several planes in addition to the net connections - no graphics at all - though a side effect will be to have a user controled plane + one or more AI planes - it may not get used that way - but someone might".11/2003: "I started working on a generalized and scriptable version of my tanker, but have been sidetracked by other stuff.".script sets desired altitude, heading, speed, limits on pitch yaw roll rate of descent, etc allowed during manuevers, updates the desired settings in realtime based on positions of other planes and/or radio message traffic - autopilot caries out those instructions - isolates the AI from the actual complexities of controlling the aircraft " 11/2003: "wouldnt it make more sense to use the full FDM code with scripting to drive the existing autopilot code ? i.e.12/2001: "The cleanest solution is to have a separate property tree for each instance globals could manage that, and make sure that the right one is always returned.".For instance we have fdm, fdm, fdm, fdm and then we delete fdm because it flew out of range, but now another aircraft flies into view so we need to create fdm, etc." 12/2001: "We need to be able to have multiple instances of various FDM's running concurrenty (and with your proposed changes, accessible through the property manager interface.) I'm thinking of things like random 'traffic' that would get created and deleted.improve realism of AI traffic by allowing AI traffic to be optionally FDM driven (i.e.integrate existing AI traffic code with the FlightGear autopilot and route manager systems, so that AI traffic may make use of these systems.improve interoperability between AI traffic and AI ATC.FlightGear HLA support (High Level Architecture).To avoid conflicting efforts, you are advised not to start working on anything directly related to this without first coordinating your ideas with FlightGear core developers using the FlightGear developers mailing list. The new approach he has in mind should surpass everything we currently have, but it's going to take some time until it's all implemented. In his opinion, the code has become too clunky too be maintainable, he will try to spend a limited portion of his development time for bug fixing the current code, but please don't expect any major changes any more. This is because Durk is inclined to break away from the approach he took for the current AI traffic system. Processor: AMD Turion(tm) II P540 Dual-Core Processor, ~2.Some, and possibly most, of the details below are likely to be affected, or even deprecated, by the ongoing work on FGTraffic. Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) The console doesn't have any output about AI traffic either. I tried a few different airports, and the same thing still happens, no matter what airport it is. I checked the xml files in the traffic folder, and it looks like everything is still there and working The Random Buildings and Random Objects options are checked, and AI traffic is checked too. When I go to an airport(from the airport list in the sim), there aren't any other planes there, and there's no airport building either. I've been using FlightGear for only a few months now, so I don't know very much about it yet. ![]()
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